FEATURING...
COVER IMAGE: SIPAPU - EMERGENCE
Since the objective of HDRI 3D is to address a variety of approaches and tools
to digital artistry, Stephen looked for a vision that utilized a variety of
media in the effort to create something that was not stylized by only one program.
Inspired by American Indian mythology, Stephen created a scene showing a soul
beginning to emerge from Sipapu, a place in the earth believed to harbor the
souls of the dead, into the world of the living. He shares how he brought his
vision to life in his tutorial in this issue.
BY STEPHEN BURNS
EXPLOSIONS WITH HYPERVOXELS
Deuce has been doing animated visualizations for Future Combat Systems for military
contractors and the military directly. Deuce shares his favorite sprite techniques
for doing a fireball with Hypervoxels in LightWave.
BY DEUCE BENNETT
FORE!!!!
MODELING & TEXTURING
Using Maya to thoroughly model a photorealistic game character from head to
toe. Giving you insight on what makes the process easy and quick by using certain
techniques and plugins.
BY EDDIE ALCAZAR

INTEGRATING CG INTO REAL WORLD ENVIRONMENTS 101
This tutorial looks at some of the tricks to quickly sell the idea that a CG
object is really in a real life plate. Although he's using XSI, most of the
things could be done in other packages, as well.
BY PETER HARTWIG
SIPAPU EMERGENCE
Using Photoshop and 3D applications to integrate elements from 3D sculpturing,
this tutorial shows how to merge photography, painting, and scanning of 3D objects
to create works of art.
BY STEPHEN BURNS
STARGATE SG-1 "LOST CITY PART 2"
EMMY NOMINATION
The inside story from Rainmaker.
BY BRUCE WOLOSHYN
MULTIPLE-PASS RENDERING
How to utilize Multi-Pass Rendering to more easily and quickly adjust properties
and explore different looks.
BY CRAIG MONINS
QUICK & DIRTY CLOTH
A fast and easy workaround for creating convincing cloth effects for a low polygon
character that animates quickly and easily. It is pretty straightforward, quick
to set up, and very easy to adjust while animating.
BY ERIC KELLER

COOL EFFECTS AND MORE IN MIRAGE
Simplify the creation of graphics and special effects with Bauhaus Mirage
BY DAN ABLAN
FAKING MULTIPLE CAMERAS IN LIGHTWAVE
Using the Graph Editor to simulate multiple cameras in LightWave
BY HUNTER WOLF
FORE!!!!
RIGGING: MASTER OF PUPPETS
This tutorial tackles some of the harder problems of rigging the 3d character
created in the MODELING & TEXTURING tutorial, which is also in this issue. Drawing
joints correctly at odd angles, skinning your character, and setting up a curve-based
control structure are some of the topics discussed within.
BY GREG LEMON
LIGHTWAVE ESSENTIALS
SASLITE
This texturing tutorial uses the Lite version of Worley Labs' Sasquatch. SasLite
is a hair and fur plugin included free with LightWave.
BY BRAD CARVEY
COMMANDING AN AUDIENCE:
THE MAYA API COMMAND PLUG-IN
The Maya Application Programmer Interface (API) allows one to create a number
of different plugin types including new MEL commands. In this article a simple
command plugin is developed that returns the list of vertices contained in a
Cloth constraint and an associated MEL wrapper script is provided as a front
end to the command. The plugin demonstrates how to use API classes to extract
data of interest from the Maya scene and process it as desired.
BY KENNETH IBRAHIM
BUILDING FROM IMAGES WITH MODO
An introductory tutorial on creating CG from photos in Modo
BY DAN ABLAN
A NEWFOUND PHILOSOPHY ON 3D AND LIFE
Becoming connected in today 's E-world
BY NICHOLAS BOUGHEN
... AND MORE!