FEATURING...
COVER IMAGE: FEDORAS 'N' ARGYLE
Find out how Fine Artist Phillip Timper created this month's cover image. Utilizing
3D applications, Photoship, and an artist's imagination, Philip creates works
of fine art that dazzle the senses with whimsy and depth.
BY PHILLIP TIMPER
CREATING HIGH DYNAMIC RANGE ENVIRONMENTS
If you ever want to insert 3D objects into live action plates, your best bet
to properly light and render them in your 3D program is to go on location and
shoot an HDR photo of the area surrounding the set where your object will be
inserted and use that HDR image for Reflection, Diffuse, and Specular lighting.
This tutorial details how to photograph and create a 360° panoramic environment
and how to construct the HDR image from the photos. 16+ pages.
BY GREGORY GLEZAKOS

SPREADSHEET PROJECT MANAGER
Utilizing spreadsheets could make the difference between a profitable job and
an expensive lesson. Deuce shares techniques used by Creative Imagineering to
aid them in every step of a project, from pricing to final rendering. 4 pages
BY DEUCE BENNETT

I STILL HAVE MY FEET ON THE GROUND
I JUST WEAR BETTER SHOES!
A Reverse Foot Rig for LightWave [8]
Been avoiding character rigging? This easy to set up reverse foot rig works
in LightWave [8] without any Null objects. 6 pages
BY WILLIAM PROTON VAUGHAN

RETRO-FUTURISTIC COMPUTER DISPLAYS WITH MAYAS PAINT EFFECTS
Paying homage to the Star Wars computer screen effects in Episode IV: A New
Hope, Eric shows you how to create similar retro-futuristic computer displays
using Maya's Paint Effects module. 6 pages
BY ERIC S.KELLER
MODELING A CROSSBOW WITH SOFTIMAGE|XSI
How to model an ancient weapon with 21st century technology. In this tutorial
Will Mendez models a crossbow utilizing a variety of Softimage|XSI's modeling
toolsets. 7 pages
BY WILL MENDEZ
ILLUSTRATING THE FINE ART POTENTIALS OF PHOTOGRAPHY & 3D
Discover how Stephen used photography, 3D sculpturing, and Photoshop to create
his surrealistic image, "Sticks." 12 pages
BY STEPHEN BURNS
MATTE’S ENTERTAINMENT
A recent project required Aaron Kent to build a nighttime cityscape with buildings
and roofs populated with large-screen television monitors playing various music
videos. In this tutorial, Aaron Kent shares how he used LightWave's Matte Objects
to give him the necessary flexibility and control he needed to complete this
project on schedule, even if he did have to wait until the last minute for the
artist footage. 4 pages
BY AARON KENT
SURFACING A HUMAN MODEL
This tutorial walks you through the steps for creating UV maps for a human head
and body, painting the textures in Photoshop, and finally importing the textures
into your 3D program. This tutorial refers to the way in which Maya does UV
mapping, but these instructions will adapt easily to other 3D programs. 9 pages
BY PETER RATNER

AN ALTERNATIVE TO SHAPE ANIMATION
How to overcomes the problems and limitations of shape animation workflow for
creating deformations for use in lip sync, cartoon animation, and anything requiring
an organic look. Matt shares how he uses he explored various alternatives in
search of a clean, flexible and open pipeline with an escape route for those
times when something goes horribly wrong. A SOFTIMAGE|XSI tutorial. 6 pages
BY MATT LIND
LIGHTWAVE ESSENTIALS - 3D TEXT
Creating cool-looking 3D text is fun and easy with lots of interesting effects
using the new tools in LightWave [8]. 2 pages
BRAD CARVEY
FINAL RENDER - EDITORIAL
My Computer Isn't Fast Enough!
BY BRAD CARVEY