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Issue 2 - HDRI 3D - Print Version

 
Issue  2 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M02
Price:$10.95

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FEATURING...

COVER IMAGE: FEDORAS 'N' ARGYLE
Find out how Fine Artist Phillip Timper created this month's cover image. Utilizing 3D applications, Photoship, and an artist's imagination, Philip creates works of fine art that dazzle the senses with whimsy and depth.
BY PHILLIP TIMPER



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CREATING HIGH DYNAMIC RANGE ENVIRONMENTS
If you ever want to insert 3D objects into live action plates, your best bet to properly light and render them in your 3D program is to go on location and shoot an HDR photo of the area surrounding the set where your object will be inserted and use that HDR image for Reflection, Diffuse, and Specular lighting. This tutorial details how to photograph and create a 360° panoramic environment and how to construct the HDR image from the photos. 16+ pages.
BY GREGORY GLEZAKOS



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SPREADSHEET PROJECT MANAGER
Utilizing spreadsheets could make the difference between a profitable job and an expensive lesson. Deuce shares techniques used by Creative Imagineering to aid them in every step of a project, from pricing to final rendering. 4 pages
BY DEUCE BENNETT



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I STILL HAVE MY FEET ON THE GROUND… I JUST WEAR BETTER SHOES!
A Reverse Foot Rig for LightWave [8]
Been avoiding character rigging? This easy to set up reverse foot rig works in LightWave [8] without any Null objects. 6 pages
BY WILLIAM “PROTON ” VAUGHAN



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RETRO-FUTURISTIC COMPUTER DISPLAYS WITH MAYA’S PAINT EFFECTS
Paying homage to the Star Wars computer screen effects in Episode IV: A New Hope, Eric shows you how to create similar retro-futuristic computer displays using Maya's Paint Effects module. 6 pages
BY ERIC S.KELLER



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MODELING A CROSSBOW WITH SOFTIMAGE|XSI
How to model an ancient weapon with 21st century technology. In this tutorial Will Mendez models a crossbow utilizing a variety of Softimage|XSI's modeling toolsets. 7 pages
BY WILL MENDEZ



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ILLUSTRATING THE FINE ART POTENTIALS OF PHOTOGRAPHY & 3D
Discover how Stephen used photography, 3D sculpturing, and Photoshop to create his surrealistic image, "Sticks." 12 pages
BY STEPHEN BURNS



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MATTE’S ENTERTAINMENT
A recent project required Aaron Kent to build a nighttime cityscape with buildings and roofs populated with large-screen television monitors playing various music videos. In this tutorial, Aaron Kent shares how he used LightWave's Matte Objects to give him the necessary flexibility and control he needed to complete this project on schedule, even if he did have to wait until the last minute for the artist footage. 4 pages
BY AARON KENT



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SURFACING A HUMAN MODEL
This tutorial walks you through the steps for creating UV maps for a human head and body, painting the textures in Photoshop, and finally importing the textures into your 3D program. This tutorial refers to the way in which Maya does UV mapping, but these instructions will adapt easily to other 3D programs. 9 pages
BY PETER RATNER



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AN ALTERNATIVE TO SHAPE ANIMATION
How to overcomes the problems and limitations of shape animation workflow for creating deformations for use in lip sync, cartoon animation, and anything requiring an organic look. Matt shares how he uses he explored various alternatives in search of a clean, flexible and open pipeline with an escape route for those times when something goes horribly wrong. A SOFTIMAGE|XSI tutorial. 6 pages
BY MATT LIND



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LIGHTWAVE ESSENTIALS - 3D TEXT
Creating cool-looking 3D text is fun and easy with lots of interesting effects using the new tools in LightWave [8]. 2 pages
BRAD CARVEY



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FINAL RENDER - EDITORIAL
My Computer Isn't Fast Enough!
BY BRAD CARVEY


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