FEATURING...
COVER STORY: DREAMWORKS' MADAGASCAR
THE KINGS OF THE CG JUNGLE
Go behind the scenes at DreamWorks Animation. Learn how they brought classic
cartoon style to 3D animation, and the secrets behind animating the massive
CG jungle.
BY ERIC S. KELLER

SHAKE 4 ANIMATION:
STRAIGHTENING OUT CURVES
This tutorial introduces using the Curve Editor in Shake 4-which can help make
an artist's work easier to edit and manage.
BY RANDI L. MUNN

PERFORMING AN EXORCISM USING ONLY COMBUSTION 4 AND A TABLET
A detailed description of masking techniques using the tools in Combustion,
as well as a review of the improved capabilities of the new Intuous3 tablet
from Wacom.
BY CHRISTINE GOLDBY

FITTING IN:
PLACING MATCHMOVE CAMERAS INTO AN ENVIRONMENT
Getting a proper solution in a matchmoving application is only half of the battle.
This tutorial shows how to place the camera correctly into an environment.
BY TIM DOBBERT

RENDERMAN ARTIST TOOLS
PART 2: DIVING DEEPER
Explore shader writing to gain an understanding of this extremely powerful tool.
BY PETER HARTWIG

UVS IN MODO 103
This article will give you a quick look into modo 103's cool new UV unwrap feature.
BY DAN ABLAN

MENTAL RAY FOR MAYA SERIES
PART 3: TEXTURE/LIGHT BAKING
Light and color baking workflows using Maya 7 and mental ray. Covers new features
in Maya 7, as well as creating custom shaders and custom mental ray shaders
new to Maya 7.
BY BOAZ LIVNY

RAG DOLL DYNAMICS
Create a skeleton for your own rag doll in XSI, and learn how to connect the
rigid bodies.
BY MARKO VUKOVIC

PARTICLE PARTY TRICKS
Creating a looping particle system is not as painful as you'd expect. These
tricks using ParticleFX controls and Key Effect should get some ideas going
in your head.
BY DEUCE BENNETT

CREATING CHARACTER SETS, PART 1
Character Sets are the key to quickly animating in Maya.
BY PETER RATNER

INCORPORATING FX_LINK INTO AN EFFECTS SHOT
Using animated nulls and animated geometry along with Fx_Link to create a range
of special effects shots.
BY AARON KENT

EXTRACTING SURFACE MAPS FROM DIGITAL CAMERA FILES, PART 2
Learn how to extract the basic surface maps from digital RAW photo textures.
Use RGB color channels to produce the color, bump, specular, and diffuse surface
channels.
BY STEPHEN M. BURNS

DISCOVERING THE MISSING LINK:
THE POWER OF FX_HARDLINK
Using FX_HardLink, learn to create a chain of monkeys, a sea of candy, and a
buoy floating in water. You'll learn exciting tips and tricks for using this
powerful tool.
BY WILLIAM "PROTON" VAUGHAN

ESSENTIALS: SIMPLE ENDOMORPHS
Find out how creating and using Endomorphs can be a very efficient method for
animating objects that don't call for a high degree of rotation.
BY ANDREA CARVEY

MAYA 7: REVIEW
Boaz and Dariush kick Maya 7's tires. Is it a worthwhile upgrade from 6.5 or
before?
BY DARIUSH DERAKHSHANI AND BOAZ LIVNY
STOP STARING AND START LAUGHING, OR CRYING OR SCOWLING OR WHATEVER…
This article reviews state-of-the-art desktop facial animation, focusing on
a valuable book that covers artistic principles of facial animation. It also
reviews a high-powered facial animation software application and demonstrates
the application of techniques taught in the book to create facial animation
with the software.
BY MITCH ROSEFELT
PRODUCTION ENVIRONMENTS:
THE PITALLS OF 2K PLAYBACK
Choosing the wrong playback solution can cost you time, customers, jobs-even
your reputation. A look at a solution (Digital Ordnance's Frame Thrower) to
this growing need is discussed, with some insights as to how it can meet your
needs.
BY LINDA BAILEY
KOOSHLINGS
BY DARIUSH DERAKHSHANI
GATOR, IS IT IN YOU?
BY RAFFAEL DICKREUTER
STUFF
BY BRAD CARVEY
GIDGETS AND GADGETS
BY WILLIAM "PROTON" VAUGHAN
FINAL RENDER
BY ANDREA CARVEY