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Issue 10 - HDRI 3D - Print Version

 
Issue 10 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M10
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FEATURING...

COVER STORY: X-MEN: THE LAST STAND
GOING TO WAR WITH X3
The third and final installment of 20th Century Fox's X-Men trilogy is here at last. Take a look at the colossus task that was undertaken by Fox and 13 studios in just 12 short months.
by William "Proton" Vaughan

DEALING WITH PRESSURE VISUAL EFFECTS FOR EPISODIC TELEVISION
Taking virtual water effects to a whole new level! How Rainmaker Animation & Visual Effects tackled the challenges with new techniques for creating digital water environments both above and below the surface for the Stargate: Atlantis episode "Grace Under Pressure."
By Bruce G. Woloshyn

RICHARD "DOC" BAILY
A PERSONAL APPRECIATION
The CGI world lost an icon with the passing of Doc Baily. Thomas Briggs writes a celebration of the artist.
by Thomas Briggs

USING MAYA'S GRAPH EDITOR TO ALTER ANIMATION CLIPS
MAYA HUMAN ANIMATION FUNDAMENTALS, PART 4
This is the final tutorial in the series on Maya Human Animation Fundamentals.
by Peter Ratner

PRODUCTION DIARY 101
USING MULTIPLE APPLICATIONS TO GET THE JOB DONE
Learn how to integrate some features of After Effects and Final Cut Pro together to make your projects look their best.
by Aaron Kent

ARE YOU IN THE NODE?
Get to know the LightWave [9] Material Shader Node Editor.
by William "Proton" Vaughan

ROBUST MUSCLE SYSTEM DEFORMATIONS IN SOFTIMAGE|XSI
A survey of available muscle deformation techniques available in Softimage|XSI, with an explanation of a hybrid technique.
by Brad Friedman

REFLECTIONS
PART THREE IN A SERIES ON MATTE PAINTING
HOW TO CREATE REFLECTIONS
A step-by-step tutorial on how to build reflections in a photo-realistic 2D matte painting.
by Briar Lee Mitchell

ESTABLISHING THE PROPER "FEEL" WITH YOUR RUN CYCLE
The run cycle is one of the most difficult animations a gaming industry animator will ever need to tackle, yet in most cases, it's also the most important. Take a look at this new way to create a run cycle by using layers. Richard also tackles important industry rules, such as when to export to the game engine, how to handle transitions, and how you can make more than one animation out of a base cycle.
by Richard Lico

MAKING A PHOTOREAL SCORPION PROCEDURALLY IN XSI
This article shows how a scorpion was made in 3 days using cheats and tricks to get the best result possible.
by Steve Parish

WHAT'S A PAN N TILE - AND WHAT CAN IT DO FOR YOU?
An Introduction and guide to creating a Pan N Tile system using Digital Domain's Nuke Version 4.5.
by Brian Begun

RENDERMAN ARTIST TOOLS: PRODUCTION FEATURES
We're looking at using arbitrary outputs, which speeds up production endlessly by letting you relight your scene in a 2D package. Also, Slim expressions, which simplify handling shaders for large datasets.
by Peter Hartwig

ESSENTIALS
MIXING UP A BATCH OF MOTIONS
Learn how to create independent motion modules that can be mixed and matched to create different motion sequences.
by Andrea Carvey

GoBOXX 2300 MOBILE WORKSTATION
A review of the GoBOXX 2300 mobile workstation, a true workstation for mobile artists.
by William "Proton" Vaughan

READERS' GALLERY
Featuring the fabulous art submitted by Bobby Ware, Steve O'Donnell, Cesar Alejandro Montero Orozco, Neil MacCormack, and Jason Bohanon.

KOOSHLINGS
by Dariush Derakhshani

QUIET BEFORE THE STORM
by Raffael Dickreuter

FINAL RENDER
by Andrea Carvey

GIDGETS AND GADGETS
by William "Proton" Vaughan


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