FEATURING...
COVER STORY:
KILLER EFFECTS
Zoic Studios has been doing killer work on CSI and CSI: Miami for four years.
Dive into the mystery of how it is all done, and maybe you too can develop that
killer instinct.
by April Warren
"ONCE UPON A TIME":
THE STORY OF SHILO
A discussion of the art of storytelling as it pertains to the CG industry, based
on an interview with the founders and creative heads of Shilo, a creative bi-coastal
CG studio. With offices in Del Mar, California, and New York City, New York,
they aggressively take on whatever challenges the business has to offer.
by Mike Rizzuto
CG BIOLOGY:
ANIMATING SCIENCE
Scientists and research organizations are beginning to embrace 3D computer animation
as a tool for both communication and actual research. HDRI 3D talks with some
of the leading artists in this field.
by Eric Keller
LIGHTWAVE AND COMBUSTION:
SO HAPPY TOGETHER!
This tutorial focuses on trying to find a way to do it better (and quicker).
We need to learn to use multiple programs that work together to create a seamless
pipeline and workflow. All this while working on or under budget.
by Darren Lutz
3D MATTE PROJECTIONS
This article demonstrates how to create a 3D move from a 2D image. Starting
with a 2D image that is repainted in Photoshop to allow for occlusion, the image
is then mapped onto 3D geometry and a camera move is created.
by Beau Janzen and Briar Lee Mitchell
AUTOMATED WALK CYCLES IN XSI
This article outlines the setup of non-scripted, automated walk cycles and animation
paths in XSI or other animation packages. It is ideal for characters with rather
simplistic walk cycles and countless legs (e.g., centipedes, caterpillars, or
spiders). This setup will help to build a toolkit in order to animate complex
characters in a short amount of time and still allow the animator to edit the
animation manually.
by Florian Witzel
USING TRANS-MOTION UTILITIES TO SHARE CAMERA INFORMATION
Learn how to share camera data between LightWave 3D and After Effects. Matching
the camera's movement in both apps allows you to make the most of After Effects'
3D workspace when embellishing on 3D renders in After Effects.
by Aaron Kent
MENTAL RAY FOR MAYA, 3DS MAX, AND XSI
PART 5: RAYTRACE ACCELERATION
ALGORITHMS AND DIAGNOSTICS
Explore a very technical aspect of rendering that deals with optimizing raytrace
rendering.
by Boaz Livny
REAL WORLD PRODUCTION SERIES:
MOTION CYCLES IN LIGHTWAVE
This tutorial describes the step-by-step process of using the Cyclist plugin
to control a loopable animated character's speed and movement on a path in LightWave,
through the breakdown of a real world project that was delivered successfully
under tight deadline.
by Gregory Glezakos
CREATING HAIR IN MAYA
Styling human hair is not an easy task. Fortunately, Maya has the resources
to control the look of hair. This step-by-step tutorial shows how to use Maya
for the creation of specific hairstyles.
by Peter Ratner
GENTLEMAN PREFER BONDS:
EXPLORING THE TIMESAVING POWER OF FX DYNAMIC LINKER IN LIGHTWAVE V9
This article explores how to use FX Dynamic Linker and gives some possible uses
for this powerful tool. Learn the pros and cons of this new tool compared to
FX Linker, and pick up some great tips and tricks along the way.
by William "Proton" Vaughan
READERS' GALLERY
Featuring the fabulous art submitted by Roman Altenburg, Gabriel Cassata, Michael
van den Bosch, and Jeff Vogel.
SUN SHINES ON THE BARNYARD
(AND AMD, TOO)
The producers of the Paramount Pictures newest animated film, Barnyard, made
a last-minute decision to change Network Servers and Render farms. How Sun and
AMD turned their decision into the right choice.
KOOSHLINGS
by Dariush Derakhshani
STUFF
by Brad Carvey
GIDGETS AND GADGETS
by William "Proton" Vaughan
GENTLEMEN'S DUEL
by Raffael Dickreuter
FINAL RENDER
by Andrea Carvey