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Issue 12 - HDRI 3D - Print Version

 
Issue 12 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M12
Price:$10.95

 
 
 
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FEATURING...

COVER STORY:
KILLER EFFECTS
Zoic Studios has been doing killer work on CSI and CSI: Miami for four years. Dive into the mystery of how it is all done, and maybe you too can develop that killer instinct.
by April Warren

"ONCE UPON A TIME":
THE STORY OF SHILO
A discussion of the art of storytelling as it pertains to the CG industry, based on an interview with the founders and creative heads of Shilo, a creative bi-coastal CG studio. With offices in Del Mar, California, and New York City, New York, they aggressively take on whatever challenges the business has to offer.
by Mike Rizzuto

CG BIOLOGY:
ANIMATING SCIENCE
Scientists and research organizations are beginning to embrace 3D computer animation as a tool for both communication and actual research. HDRI 3D talks with some of the leading artists in this field.
by Eric Keller

LIGHTWAVE AND COMBUSTION:
SO HAPPY TOGETHER!
This tutorial focuses on trying to find a way to do it better (and quicker). We need to learn to use multiple programs that work together to create a seamless pipeline and workflow. All this while working on or under budget.
by Darren Lutz

3D MATTE PROJECTIONS
This article demonstrates how to create a 3D move from a 2D image. Starting with a 2D image that is repainted in Photoshop to allow for occlusion, the image is then mapped onto 3D geometry and a camera move is created.
by Beau Janzen and Briar Lee Mitchell

AUTOMATED WALK CYCLES IN XSI
This article outlines the setup of non-scripted, automated walk cycles and animation paths in XSI or other animation packages. It is ideal for characters with rather simplistic walk cycles and countless legs (e.g., centipedes, caterpillars, or spiders). This setup will help to build a toolkit in order to animate complex characters in a short amount of time and still allow the animator to edit the animation manually.
by Florian Witzel

USING TRANS-MOTION UTILITIES TO SHARE CAMERA INFORMATION
Learn how to share camera data between LightWave 3D and After Effects. Matching the camera's movement in both apps allows you to make the most of After Effects' 3D workspace when embellishing on 3D renders in After Effects.
by Aaron Kent

MENTAL RAY FOR MAYA, 3DS MAX, AND XSI
PART 5: RAYTRACE ACCELERATION
ALGORITHMS AND DIAGNOSTICS
Explore a very technical aspect of rendering that deals with optimizing raytrace rendering.
by Boaz Livny

REAL WORLD PRODUCTION SERIES:
MOTION CYCLES IN LIGHTWAVE
This tutorial describes the step-by-step process of using the Cyclist plugin to control a loopable animated character's speed and movement on a path in LightWave, through the breakdown of a real world project that was delivered successfully under tight deadline.
by Gregory Glezakos

CREATING HAIR IN MAYA
Styling human hair is not an easy task. Fortunately, Maya has the resources to control the look of hair. This step-by-step tutorial shows how to use Maya for the creation of specific hairstyles.
by Peter Ratner

GENTLEMAN PREFER BONDS:
EXPLORING THE TIMESAVING POWER OF FX DYNAMIC LINKER IN LIGHTWAVE V9
This article explores how to use FX Dynamic Linker and gives some possible uses for this powerful tool. Learn the pros and cons of this new tool compared to FX Linker, and pick up some great tips and tricks along the way.
by William "Proton" Vaughan

READERS' GALLERY
Featuring the fabulous art submitted by Roman Altenburg, Gabriel Cassata, Michael van den Bosch, and Jeff Vogel.

SUN SHINES ON THE BARNYARD
(AND AMD, TOO)
The producers of the Paramount Pictures newest animated film, Barnyard, made a last-minute decision to change Network Servers and Render farms. How Sun and AMD turned their decision into the right choice.

KOOSHLINGS
by Dariush Derakhshani

STUFF
by Brad Carvey

GIDGETS AND GADGETS
by William "Proton" Vaughan

GENTLEMEN'S DUEL
by Raffael Dickreuter

FINAL RENDER
by Andrea Carvey


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