FEATURING...
COVER IMAGE:
Illustration by Alejandro Parrilla. Modeling by William "Proton" Vaughan and
Colin Adair.
FEATURE STORY:
GET YOUR MOTOR RUNNIN'!
ZOIC DRIVES EPISODIC TELEVISION
Zoic Studios is well-known for their CG work in feature film productions. But
they don't throttle down when they work on episodic television. Put your key
in the ignition and shift into Drive!
By Mike Rizzuto
CHARACTERS WITH PRESENCE
Animating characters with Presence isn't always a top priority for artists in
the gaming industry. Here you'll discover just how important Presence really
is, and ways to apply it to your work.
By Richard Lico
ADDING MODO TO YOUR PIPE:
A GUIDE TO EXPORTING MODELS TO LIGHTWAVE AND MAYA
This article describes a workflow and process for exporting models created in
modo to LightWave and Maya.
By Wes McDermott
ADVANCED COMPOSITING TECHNIQUES:
LOOK, MA, NO BLUE SCREEN!
Compositing without a blue screen is fairly common. In those situations you
are usually faced with having to remove a bright sky and replace it with a fairly
dark one. Using a replacement background that has considerably different values
than the original one can pose numerous challenges. This tutorial will demonstrate
a creative way to solve them.
By Brian Begun
CONVERTING FROM RGB TO CMYK FOR PRINT:
OR WHAT THE @$#% HAPPENED TO MY IMAGE?!
Ever wonder why your images look so different in print compared to on your screen?
HDRI 3D's Art Director explains one of the most frustrating parts of digital
design...converting RGB images to CMYK for print.
By David Wilkinson
PIPELINE DEVELOPMENT…
This new series of articles focuses on general pipeline engineering for smaller
VFX productions. In order to automate tedious functions and track progress,
you need a database. This article covers some of the tools you'll want to get
started with.
By Peter Hartwig
THE ART OF TIMING:
EXPLORING LIGHTWAVE'S DOPE TRACK AND DOPE SHEET
In this article we explore the ins and outs of the Dope Track and the Dope Sheet.
By William "Proton" Vaughan
MEET HOUDINI 9
An introduction to Houdini 9, with a preview of the newly redesigned interface.
By Eric Keller
GETTING AHEAD WITH BODYPAINT TECHNIQUES:
TEXTURING HUMAN MODELS IN CINEMA 4D
This is a Cinema 4D tutorial on how to texture 3D models using the BodyPaint
system.
By Christopher Ashbaugh
INTERVIEW WITH KIM CANDEE, ANIMATOR
Our series featuring computer graphic artists continues with insights on education,
training, and job responsibilities in the real production world.
By Jacqui Sack
MODELING A HUMAN,
PART 3: THE MALE TORSO
In this third part of a human modeling series, the reader is presented with
a detailed step-by-step tutorial for modeling a human male torso in Maya.
By Peter Ratner
DESTRUCTION!
This article focuses on a step-by-step demonstration of how to take an environment
and show destruction, either man-made or natural.
By Briar Lee Mitchell
REVIEW: NEC 2470
A review of the NEC 2470, which offers an amazingly rich and bright display
in a wide 24" screen.
By Dariush Derakhshani
READERS' GALLERY
Featuring the fabulous art submitted by Otto van Koert, Marco Fantechi, Dorian
J. Compo, John Gonzales, Alejandro Parrilla, Rob Armstrong, and Kevin Hand.
STUFF
The iPhone.
By Brad Carvey
GIDGETS AND GADGETS
Antec's NoteBook Cooler.
By William "Proton" Vaughan
FINAL RENDER
By Andrea Carvey
KOOSHLINGS
By Dariush Derakhshani
XSI CORNER
By Raffael Dickreuter