OUINAVCELL-3 Account Search Product List Basket Contents   Checkout 

Home

Single Issues

Subscriptions

Search

Inventory Clearance Sale




Prefer to subscribe by fax or mail?
Print subscription form.

All prices are in US Dollars.
Use the following link to convert:
XE.com Personal Currency Assistant

Moving? Please send your new address
as soon as you have it.
Email your old & new
addresses
to newaddr  (at hdri3d.com).
Don't rely on the postal service to forward
your magazine.
We're not responsible for
a lost magazine if you submit a change
of address after an issue ships and
the post office doesn't forward it.

Refunds will be given for unshipped
issues. Refunds must be requested in
writing by email, fax, or mail.

Contact Info

 

Issue 19 - HDRI 3D - Print Version

 
Issue 19 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M19
Price:$10.95

 
 
 
Quantity:
 

FEATURING...

MASS EFFECT: INSIDE THE VISUAL EFFECTS
Visual Effects Supervisor Shareef Shanawany takes a look at the visual effects of Mass Effect, the critically acclaimed next-gen game from Microsoft and BioWare..
By Shareef Shanawany

HOW’D WE DO THAT? PLAYING WITH FIRE: BEOWULF
Beowulf’s FX Animation Lead shares with us exactly how the Sony Pictures Imageworks team overcame the difficulties of creating natural phenomenon effects from fire to destruction and all in between. Our fascinating series gets you behind the scenes access as never before.
By Vincent Serritella

THESE AREN’T YOUR DADDY’S LITTLE GREEN MEN
Director Aristomenis “Meni” Tsirbas and producer Dane Allan Smith discuss their thoughtful alien invasion feature Terra and share with us the difficulties of making an animated CG feature on a budget.
By Jim Hankins

HOW I SHATTERED THE WORLD IN BLACKSPOT
See how to use Blast Code to destroy the world in a small feature film.
By Christopher Mills

BREAKING INTO THE GAMING INDUSTRY
Explore the different jobs available in the gaming industry, and find out how to score a few of them.
By Richard Lico

AROUND THE WORLD WITH THE SPACENAVIGATOR
This 3D navigation device works in 3D beautifully in Google Earth and is probably a vital tool for demos, visualizations, and architectural fly-throughs. Find out why!
By Nicholas Joseph

IRONING OUT SURFACE SMOOTHING
Take a close look at surface smoothing in LightWave and these great tips and tricks that can help you gain control over this powerful surfacing feature.
By William “Proton” Vaughan

FINAL GATHER AND AMBIENT OCCLUSION
Study HDR lighting with Final Gather including how to remove speckle artifacts from FG and glossy reflections using mental ray’s custom shaders.
By Boaz Livny

PIPELINE & COLOR PLANNING
The vital lifeblood of any project is only as good as the planning behind it. Find out how to design and manage a strategic color pipeline with valid and hands-on tactical groundwork.
By Edward Heede

USING SPACEPILOT IN 3D PROGRAMS
Thinking about a 3D mouse to rotate 3D objects and navigate your 3D environments? These helpful tips are for you!
By Michael Ash

PIPELINE DEVELOPMENT, PART 3: ASSET TRACKING
This article in a series shows you how to create tools for interaction with an asset tracking database.
By Peter Hartwig

READERS’ ART GALLERY
Featuring the fabulous art submitted by Jae Ham, Steve O’Donnell, and Bobby Ware.

ADVANCED COLOR CORRECTION TOOLS
Learn how to use the first color management system that has ever been developed within a 3D commercial software.
By Gerardo Estrada

MODO-IMATION: EXPORTING .MDD FILES
Discover how to use Maya2LW MEL scripts to export character animations in the form of .mdd files for a quality render in modo 301.
By Wes McDermott

SANDIO 3D GAME O2 MOUSE
Discover the role this mouse can play in everything from gaming to 3D programs.
By Richard Lico

INTERVIEW: C. MICHAEL NEELY, PREVIS AND FX ANIMATOR
Our series featuring computer graphic artists continues with insights on education, training, and job responsibilities in the real production world.
By Raffael Dickreuter

MODELING A HUMAN PART 6: THE FEMALE LEG
Continuing the series of articles on modeling the male and female in Maya, this step-by-step tutorial shows how to make the female leg.
By Peter Ratner

STUFF
By Brad Carvey

KOOSHLINGS
By Dariush Derakhshani

GIDGETS AND GADGETS
By William “Proton” Vaughan

FINAL RENDER
By Andrea Carvey

XSI CORNER
By Raffael Dickreuter


Add One to Basket: Add item to cart/basket, then return to this page to continue shopping.
Buy One Now: Add item to cart/basket, then go to the Check Out page.
View Basket: See what's in your cart/basket. Change quantities or delete items.
Search: Search magazines and products for key words, names, topics.
Check Out: Complete your order, select shipping, and check out.
Cart - Click to Change
Quantity in Cart: none

Recently Visited Items