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Issue 20 - HDRI 3D - Print Version

 
Issue 20 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M20
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FEATURING...

KEEPING THE LEGACY AT LARGE ON THE SMALL SCREEN
Andrew Orloff gives insight into Zoic Studios’ strategy of bringing the vast franchise of the Terminator to the small screen while creating stunning effects that compete with visual effects of today’s films.
By Jana Yarbrough

HOW’D WE DO THAT? I AM LEGEND
I Am Legend’s Animation Supervisor shares with us exactly how the Sony Pictures Imageworks team removed human life from Manhattan Island and replaced it with New York City’s “Infected” darkness-seeking residents. Our fascinating series continues to get you behind the scenes access as never before.
By Marco Marenghi

IT’S ALL ABOUT CHARACTER: INTERVIEWS WITH PRO CHARACTER DESIGNERS
Three professional character designers share their insights on the subject, including their inspirations, training, challenges, and advice for the aspiring character designer.
By Steve Mitchum

ANATOMY OF THE ANIMATION DEMO REEL
An animation reel is the single most important aspect for a successful animation career, so knowing how to make the most effective reel possible absolutely vital.
By Richard Lico

SET THINE HOUSE IN ORDER
Whether you’re working on a project alone or with a large team, good naming conventions and directory structure is a must. This article takes a look at some of the tools LightWave has to help us stay organized and keep a production in order.
By William “Proton” Vaughan

PIPELINE DEVELOPMENT
PART 4: PIPEDREAMS CONTINUED
In this segment Peter takes you through the steps to finish the Maya interface to the database. It’s also time to look at developing small standalone tools to help get the job done.
By Peter Hartwig

FROM PAPER TO PIXEL
Gabriel Cassata of BranitVFX lets us in on how he turned his hobby into a visual effects career. His efforts are garnering attention from the big dogs as he is quickly making a name for himself with his ambition, dedication, and talent.
By Farrah Welch

LIGHTWAVE TO ZBRUSH AND BACK
Learn the steps required to import, sculpt, and paint objects in Zbrush, then move on to exporting the displacement, normal, cavity, and color maps from ZBrush.
By Sean Joseph

READERS’ ART GALLERY
Featuring the fabulous art submitted by Julian Fitzpatrick, Veljko & Milivoj Popovic, Marco Antonio Delgado.

MODELING A HUMAN: PART 7
MODELING THE MALE LEG
Continuing the series of articles on modeling the male and female in Maya, this step-by-step tutorial shows how to make the male leg.
By Peter Ratner

PASSPORT 101
This in-depth guide introduces PassPort’s multi-pass workflow to LightWave users. Find out how to break out a scene into all its render passes from a single LightWave scene file.
By Jeremy “Jezza” Hardin

I’M DRAWING ON MY SCREEN... AND I LIKE IT!
HDRI 3D’s art director takes the new Wacom Cintiq 21UX Interactive Pen Display for a test drive and lets you know how much fun it can be to draw on your screen.
By David Wilkinson

STUFF
By Brad Carvey

KOOSHLINGS
By Dariush Derakhshani

GIDGETS AND GADGETS
By William “Proton” Vaughan

FINAL RENDER
By Andrea Carvey

XSI CORNER
By Raffael Dickreuter


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