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Issue 22 - HDRI 3D - Print Version

 
Issue 22 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M22
Price:$10.95

 
 
 
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FEATURING...

HAPPY MUMMY’S DAY
Summer is often filled with blockbuster movies, but something made The Mummy: Tomb of the Dragon Emperor stand out from the rest. Rhythm & Hues tells us what it takes to work at one of the largest, most influential effects houses in the motion picture industry.
By Mike Rizzuto

HEAVY METAL:
PIXEL LIBERATION FRONT FLIES WITH IRON MAN
Pixel Liberation Front provided a complete visualization solution for Marvel's Iron Man, for which Academy Award winning VFX Supervisor John Nelson collaborated with PLF for 19 straight months. Follow the production from Previs to Final in this look at PLF’s contribution to the show.
By Kent Seki

BUILDING THE CLIFFS OF BEOWULF
Steve Matson, senior matte painter for Sony Imageworks, explains how he and his team solved some tricky problems creating the stunning cliffs seen in Paramount’s film, Beowulf. One memorable scene required a massive dragon to fly close to the rocky outcroppings, so the detail had to be as highly realized as the creatures made for the project.
By Briar Lee Mitchell

A GUIDE TO SHOOTING
PANORAMIC HDRI PHOTOS
This introductory guide to shooting a 360-degree HDRI image covers what equipment is needed for shooting panorama photos, as well as how to create exposures for HDRI images. It also shows how to stitch those images together to create a 360-degree panorama.
By Michael Ash

BUILD AN ANIMATION-READY
CORONARY STENT MODEL
Use Adobe Illustrator to build mechanical and machined shapes in Maya. Just a few simple steps create complex-looking animations with Blend Shape deformers and Poly Smooth nodes.
By Christopher Mills

MASTERING SCRIPTED OPERATORS IN XSI
—AND USING SOME VECTOR MATH
Live Scripted Operators can greatly improve character rig development. Using a vector projection as an example, here are some simple vector math basics and scripting techniques.
By Guido Zimmermann

OTHER DIMENSIONS
Somewhere between the flat, depthless plane of the 2D world and the depths of the XYZ coordinates in the 3D world lays an elusive, mystical realm known as 2½D Digital & Visual FX. Find out how to achieve stunning Visual FX in a fraction of the time.
By Jon Gress

MENTAL RAY PRODUCTION SHADERS, PART 1
INTEGRATING CG OVER LIVE ACTION FOOTAGE
Take a look at some of the components in the mental ray production shader library, which has given rise to several discussions online. The focus is on integrating CG over a back plate using the production shaders, a back plate, and an HDR mirror ball image.
By Boaz Livny

GATOR WRANGLING, PART 1:
INTRODUCTION TO ATTRIBUTE TRANSFER
First of a three-part tutorial series on maps, operators, and the powerful GATOR feature in Softimage|XSI.
By Thomas Kang

QUALITY 3D FOR THE MASSES
INTRODUCTION TO LIGHTWAVE RENDITION FOR PHOTOSHOP
Create stunning 3D renders within Adobe Photoshop CS3 Extended. Take a look at this amazing plugin, which requires very little setup and next to no learning curve.
By William “Proton” Vaughan

TOP 11 ANIMATION MISTAKES
Animating is difficult enough without having a raving lunatic animation boss getting on your case about any mistakes you may make. Preemptively avoid any high-intensity conflicts! Find out the 11 most frequent animation mistakes and how to avoid them.
By Richard Lico

DAYS OF WINE AND POSES
Good character animation starts with strong posing. Try these time-tested techniques to add character and life to your poses.
By Steve Mitchum

DO-IT-YOURSELF XSI
An XSI guide for the LightWave artist. If you’ve been thinking about expanding your arsenal to include XSI, this series will help you to overcome the learning curve.
By David Parsons

READERS’ ART GALLERY
Featuring the fabulous art submitted by Patrick Martineau, Francisco Erroz, and Philip Bilenberg Pedersen.

KOOSHLINGS
By Dariush Derakhshani

GIDGETS AND GADGETS
By William “Proton” Vaughan

XSI CORNER
By Raffael Dickreuter

FINAL RENDER
By Andrea Carvey

 


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