FEATURING...
HAIR FOREVER
The surprisingly smooth, unified efforts of Sony Pictures Imageworks and Reel FX make Open Season 2 a treat. The direct-to-DVD feature shows some beautiful fur effects and quality animation, and the CG supervisors responsible give some invaluable tips on how artists can impress them enough to join the team.
Mike Rizzuto
ALIENS IN CENTRAL PARK
VFX Supervisor Jeff A. Okun explains how some of the environments were crafted for 20th Century Fox’s remake of The Day The Earth Stood Still. Take a look at the unique problems Jeff and the talented artists at Weta Digital needed to solve in order to realize the vision of Director Scott Derrickson.
Briar Lee Mitchell
ZEN AND THE ART OF ZBRUSH, PART 2
Too often in the world of Visual Effects, artists let technical details slow them down and hinder the creative process. In this second and final installment, Gabriel offers more suggestions on how to look past the technical restrictions, tight deadlines, and software issues of your job in order to think like an artist again.
Gabriel Cassata
WELCOME TO THE GENTLEMEN’S CLUB
Concepts, storyboards, animation...see this rundown of the setup process used to create a broadcast main title by integrating Cinema 4D elements and cameras within After Effects.
Jonathan T. Winbush and Dan Pierse
BACK TO THE BASICS
NODES DEMYSTIFIED
Explore the workflow of the Node Editor with several examples, and take a closer look at the Material and Layer nodes. This article covers information about nodes to help open the flood gates on understanding the workings of the Node Editor in LightWave 3D.
By William “Proton” Vaughan
WHAT’S NEW IN CS4 FOR 3D AND CONCEPT ARTISTS
Take a walk through Photoshop CS4 Extended and see how its 3D tools work with models, layers, filters, and textures.
Stephen Burns
GATOR WRANGLING , PART 3
CHARACTER ATTRIBUTE TRANSFER USING SOFTIMAGE|XSI
One of the most useful features in Softimage|XSI, GATOR’s flexibility is not fully appreciated by many users. This article looks at how GATOR can assist in character animation work, and it concludes with an example of how it can be used for a fast rough facial animation transfer workflow by combining it with Face Robot’s new Animation Rig Export feature.
Thomas Kang
MENTAL RAY PRODUCTION SHADERS, PART 2
INTEGRATING CG OVER LIVE ACTION FOOTAGE
In this issue we continue to explore the shaders in the mental ray production shader library, with a focus on integrating CG over a back plate using the production shaders and a spherical panoramic image. We also compare the spherical image with the mirror ball image used in Part 1 of this series.
Boaz Livny
DO-IT-YOURSELF XSI , PART 2: MODELING
Explore XSI’s modeling workflow and see how it compares to LightWave’s.
David Parsons
GREECE LIGHTNING: GREGORY GLEZAKOS
Join us for a chat with artist Gregory Glezakos about his driving passions and his post production boutique, Sub-Pixel Studios—and get some ideas for making your own way into the digital world of art.
David A. Maldonado
KOOSHLINGS
Dariush Derakhshani
FINAL RENDER
Andrea Carvey
GIDGETS & GADGETS
William “Proton” Vaughan
XSI CORNER
Raffael Dickreuter