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Issue 25 - HDRI 3D - Print Version

 
Issue 25 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M25
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FEATURING...

STREET FIGHTER: THE LEGEND OF CHUN-LI
Visit with Marc Kolbe, VFX Supervisor for Street Fighter Effects Studio, as he explains how visual effects are being used in movies where subtlety is more important than in-your-face extravaganzas.
By Mike Rizzuto

WELCOME TO THE THIRD FLOOR
Chris Edwards, one of the founders of The Third Floor, demystifies what previsualization is all about. The Third Floor specializes in previsualization for film, television, and gaming projects. Their work has created production blueprints for an amazing array of projects, including Cloverfield, Eagle Eye, Valkyrie, The Chronicles of Narnia: Prince Caspian, and Star Wars: Episode III.
By Briar Lee Mitchell

THE TRADE SECRET:
THE ART OF OBSERVATION AND REFERENCE
Take your next project to a higher level of professionalism! This article uncovers The trade secret for creating work that looks like what the Pros are doing!
By William “Proton” Vaughan

PARALLEL DIMENSIONS
In a great many digital and visual effects productions, some form of tracking or matchmoving has to be done to allow a plate or element to appear to be part of the original photography. What do you do when your automatic tracking program refuses to track? Do you hand track it in 2D or 3D?...and how? Take a look at three common VFX scenarios using 2D and 3D tracking and matchmoving workflows to achieve truly realistic parallax and shadows.
By Jon Gress

CHARACTER ANIMATION:
A GUIDE TO PLANNING AND BLOCKING SHOTS
Creating an entertaining performance with believable motion is a constant battle for even the most experienced animators. Planning and blocking are the critical stages that lay the foundations on which a shot is built. Without a solid foundation, the gap between concept and result can be huge. This tutorial outlines a step-by-step process for planning and blocking a shot that will help realize your concepts clearly and efficiently.
By Luke Randall

EXPLORING THE POWER OF PROCEDURAL TEXTURING
Using mathematical procedural textures and masking, a CG artist can create anything they want without image maps. If you’re having a difficult time embracing nodes, challenge yourself by creating something using 100% procedurals. You may be surprised with what you'll learn.
By Thomas Cheng

WHAT’S NEW IN CS4 FOR 3D AND CONCEPT ARTISTS, PART 2
Explore the new features in CS4 that relate to creating concept art pieces using 3D models. Use these photography and painting techniques to create a dynamic matte for a background for 3D object interaction.
By Stephen Burns

PYTHON AND OPENEXR: TOGETHER AT LAST
Explore how to use Python’s OpenEXR module to open, modify, and save OpenEXR files. Walk through an example script to split files into their constituent channels. Topics include reading file headers and examining their contents.
By Kevin MacPhail

SKETCHY RENDERS:
AN IN-DEPTH LOOK AT THE DEVELOPMENT OF A SKETCH-TYPE RENDER
Learn how to create Seuss-style crosshatching and more without using images. Recreate a traditional style pen and ink work using procedural textures.
By William “Proton” Vaughan & James Willmott

WAX DROPPINGS:
TWO-FACED, A PORTRAIT OF HARVEY DENT
In a character study from the movie The Dark Knight, Toy Sculptor Rocco Tartamella creates a life-size portrait of Harvey Dent, aka Two-Face. Learn the basics of traditional hand sculpting as Rocco walks you through the process, complete with tips and tricks. From the basics to the finalized piece, you'll find out what tools and materials he uses to take a project from a lump of wax to a work of art.
By Rocco Tartamella

DO-IT-YOURSELF XSI, PART 3:
PRACTICAL MODELING
Follow along as David shows how LightWave artists can use XSI tools in a character modeling workflow.
By David Parsons

KOOSHLINGS
By Dariush Derakhshani

XSI CORNER
By Raffael Dickreuter

FINAL RENDER
By Andrea Carvey


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