FEATURING...
THE BEST AT WHAT THEY DO:
X-Men Origins: Wolverine
A candid discussion with Pat McClung, Erik Liles, and Alec Gillis—supervisors for many of the effects on X-Men Origins: Wolverine. Learn a little about being a VFX Supervisor, and “seeing” in order to create art!
By Mike Rizzuto
VFX PRODUCTION:
Black Holes and Wormholes
As much as we wish it were true, there aren’t many good visual effects that are quick and easy “One-Push-Magic-Button-ish” procedures. Good matte extractions are rarely “one-click,” rotos rarely “one-spline,” and composites rarely “one-node.” But every once in a while, an idea pops to mind that allows a seemingly daunting task to be accomplished at light speed. In this article you’ll see a “Procedural Modeling” workflow that will help you achieve stunning VFX in a fraction of the time.
By Jon Gress
WIRING UP YOUR 3D MODEL
Techniques showing how to render out a wireframe using Maya’s Vector Render to draw outlines of every polygon facing. This is a much faster, easier alternative to the UV texture technique.
By Nicholas Joseph
NO THANKS ... I’LL PASS!
Exploring the Non-Destructive Power of Multi-Pass: Rendering
Learn how to cut your rendering time down considerably without sacrificing the quality of the output by rendering in passes. Explore multi-pass rendering and find out why you would want to use it, when to use it, and of course, how to generate the passes.
By William “Proton” Vaughan
INSTANCED ANIMATION WITH SOFTIMAGE ICE
Implement Autodesk Softimage and its ICE technology to create complex animation fast. These techniques will help you create instanced geometry on particles, then trigger the particle animations to create much more complex animations.
By Aaron Kent
GOING BACK TO OUR ROOTS
Houdini and LightWave work together to recreate a shot for the feature film, Estigmas. The use of L-systems and pipeline issues are discussed in this article, as well as the how’s and why’s of creating the needed custom FX tool.
By Javier Meroño
ANIMATED SHORT FILM PRODUCTION:
Getting It Done!
Creating a personal animated short film is a dream harbored by almost all CG artists, but completed by few. Luke outlines a step-by-step production process that will take you through from concept to completion, helping you to stay the course long after the initial inspiration has dwindled and the real work has begun.
By Luke Randall
THE RINGS OF SATURN
Bob shows us a quick way to recreate the fantastic rings of Saturn using hypervoxel particles and Photoshop.
By Robert Calandriello
YOU WILL READ THIS ARTICLE:
The Power of Positive Thinking: and Problem Solving
Discover the most powerful tool you can add to your skill set and how to accomplish any task that is thrown your way.
By William “Proton” Vaughan
HANDS-ON PIPELINE AND COLOR PLANNING
A look at a major independent feature film pipeline from the inside out.
By Edward Heede
DO-IT-YOURSELF SOFTIMAGE, PART 4: MODELING
Follow along as David continues to show how LightWave artists can use Softimage tools in a character modeling workflow.
By David Parsons
WHAT’S NEW IN CS4 FOR 3D AND CONCEPT ARTISTS, PART 3
Stephen continues to share photography and painting techniques for creating dynamic backgrounds for 3D object interaction.
By Stephen Burns
READERS' ART GALLERY
Featuring the fabulous art submitted by Ryan Drue
KOOSHLINGS
Follow the Yellow Brick Road
By Dariush Derakhshani
GIDGETS & GADGETS
Point, Shoot, and Show
Introducing the Sony Cyber-shot T700 Camera
By William “Proton” Vaughan
SOFTIMAGE CORNER
Where Are We Heading?
By Raffael Dickreuter
FINAL RENDER
Wasting Away Again in Gamingville
By Andrea Carvey