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Issue 29 - HDRI 3D - Print Version

 
Issue 29 - HDRI 3D - Print VersionQuantity in Basket:none
Code: H3M29
Price:$10.95

 
 
 
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PREVIEW sample pages from this issue (1.25MB pdf).

FEATURING...

COMBINING PRACTICAL AND DIGITAL FOR PREVISUALIZATION
MastersFX, founded in 1987, has been a preeminent creature house, creating practicals for film and television. Previsualization has become an important component of preproduction, and having the ability to view digital work along with practical work is now an important part of the services that MastersFX provides. This article demonstrates a variety of previs shots that combine digital and practical, creating a powerful tool for directors to work with.
By Briar Lee Mitchell

WAVE AHOY, LADS!
Wondering how to tackle a heavy effects shot with fluids and lots of particle simulations? Javier lets us in on a secret: Using Houdini’s unique workflows can save a lot of time and expense.
By Javier Meroño

HILDE “INTOXIKATED”
A Toxik 2009 Tutorial : Come along on this detailed walkthrough of tackling a set extension shot using 3D tracking data and the 3D environment of Toxik. Explore how to generate a matte with “3D rotoscoping.”
By Joerg Bruemmer

THE ART AND ANATOMY OF RENDERING AN ALPHA CHANNEL
Unlock the true power of your alpha channels by using valuable tools and techniques that will allow you to craft detailed alpha channels. Shave hours off post production with these simple, yet powerful, options that you can start using on your current project.
By William Vaughan

BUILDING A BARE-BONES RIB EXPORTER
This tutorial is designed to show artists how to build a RIB exporter from scratch. Brent’s script will export a scene containing lights, polygonal geometry, and a camera to a RIB file. Brent offers considerations that will enable users to write exporter programs from any modeler program so that they will be able to use the high-quality rendering available through RenderMan.
By Brent Wiley

THE EXTRA MILE: TIPS FOR POLISHING YOUR ANIMATION
What makes the difference between a good animation and great animation? Luke outlines some tips and workflow techniques regarding polishing your animations to give them the extra 10 percent that makes all the difference.
By Luke Randall

SHATTERED!
Ever wondered how you could animate one object shattering another? In this article, Bob Calandriello demonstrates how LightWave’s incredible Dynamics engine can do just that.
By Robert Calandriello

MAYA TO THE MAX-IMUM
Join Nick as he shows us a workaround to get a Maya scene into 3ds Max. I’ll give you a hint: He uses Maya’s Geometry Cache feature.
By Nicholas Joseph

HIDDEN GEMS: SEAM-PAINTING WITH BLACKSMITH 3D
We all know about the “Big Names” in 3D Painting, but there are programs coming out all the time that give those major players a run for their money, at a fraction of the cost. Let’s take a look at one of these powerful, low-cost alternatives.
By Timothy Albee

SETTING UP YOUR STEREO... SCOPIC
David shares with us a simple yet effective way to achieve great stereoscopic 3D images using a very basic setup. The methods are based on principles (not technology), so they can be used in any 3D application you choose.
By David Maldonado

THE BASICS: USING POINT OVEN TO TRANSFER DATA TO MODO
Do you run a couple of 3D applications? Here's how to use Point Oven to move deformation data to meshes in different programs to get the most out of your animations and applications.
By Aaron Kent

PHOTOGRAPHY, 3D, AND PAINTING INTEGRATION
This article will provide you with possibilities of creating concept art using 3D models and photography in preparation for adding painting techniques. You’ll learn to use photography and painting techniques to create a dynamic matte for the background for the 3D object to interact with.
By Stephen Burns

KOOSHLINGS
Wallflower
By Dariush Derakhshani

GIDGETS AND GADGETS
The Apple iPhone Experience: William shares his experience of being a new iPhone user in Manhattan.
By William Vaughan

FINAL RENDER
Blindman’s Bluff
By Andrea Carvey


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