FEATURING...
The Belly of the Beast - How to Train Your Dragon
“Watch your back, conserve ammo, and never cut a deal with a Dragon.”
DreamWorks’ How to Train Your Dragon Directors, Visual Effects Supervisor, Head of Effects, and Head of Character Animation discuss the technology and techniques used to draw the viewer in to make the story, the Vikings, and the Dragons so believable.
By Mike Rizzuto
UNCHARTED 2: Among Thieves
Lighting Real Time... As game lighting approaches the complexity of film, more and more AAA game companies are employing specialized Lighting Artists. Learn some lighting techniques used by Naughty Dog on the groundbreaking UNCHARTED 2: Among Thieves video game and hear why these artists are becoming so important for the gaming industry.
By Thomas Wright
Left 4 Deadline
Surviving a production can feel as grueling as surviving the hordes of "The Infected." Whether fighting for your life or your livelihood, these rules for staying alive could give you that edge.
By David Maldonado and William Vaughan
Creative Problem Solving:
The Job of the Visual Effects Supervisor
VFX Supervisor Kevin Mack discusses his approach to creative problem solving when designing effects for feature films such as Fight Club, Ghost Rider, and Percy Jackson & The Olympians: The Lightning Thief.
By Briar Lee Mitchell
We Built This 3D Environment on Rock and Roll...
In a short period of time, Josh Sahley has created and taken his studio, Monkeyhead, to new heights. See how this studio was able to blow HBO's socks off with the photo-real imagery in their cinematic opening title for HBO’s 25th Anniversary Rock and Roll Hall of Fame Concert.
By Jonathan T. Winbush
Igniting with FumeFX
For Andy, Fume FX delivers the fastest results at the highest resolutions, whether it be cigarette smoke or nuclear explosions. See how to create a fire trail that is ignited at one end and burns all the way to the other end, using Fume and a gradient map as a fuel source.
By Andy Byrne
Drawing Upon Story-Building
An Illustration Using Traditional Thinking and Digital Tools: This article takes you through the mind of an illustrator as the image is crafted in both an artistic and technical dialog. Art requires thinking on several different levels of intellect and craftsmanship, and this article attempts to inform how these concepts overlap each other and provide support for one another.
By Ron Lemen
Lucie in the Sky
Discover how the CGI team at Splashlight created the opening animation for the Seventh Annual Lucie Awards, which was held at the Lincoln Center in New York in October 2009.
By William Vaughan
An Introduction to Animating Stuff Using Apple's Motion
Follow along as Bob takes us through this time-saving program, which comes bundled with Final Cut. In no time you’ll be creating spectacular effects in 2D and 3D motion graphics.
By Robert Calandriello
Dark Matter: Fun with Displacements
Displacement Effects play an almost imperceptible role in recreating phenomena we humans are accustomed to seeing in everyday life. Explore how essential 2D water ripple and heat distortion displacement FX can be. Overlooking them can make the difference between an effect that appears believable and one that does not.
By Jon Gress
A Poor Man's Depth Merge
This Depth Merge technique brings a simple, robust, and fully animatable solution into your arsenal of tools. See the thought process behind the solution, and try it on your own.
By Alex Lipson
Gidgets and Gadgets
Simplicity in the Palm of Your Hand:
The Kensington Wireless Presenter with Laser Pointer.
By William Vaughan
Kooshlings
Collaboration vs. Vision
By Dariush Derakhshani
Final Render
Digital Disposophobia
By Andrea Carvey