Home
Single Issues
Subscriptions
Search
Inventory Clearance Sale
Prefer to subscribe by fax or mail?
Print subscription form.
All prices are in US Dollars.
Use the following link to convert:
XE.com Personal Currency Assistant
Moving? Please send your new address
as soon as you have
it.
Email your old & new addresses
to newaddr (at hdri3d.com).
Don't rely on the
postal service to forward
your magazine. We're
not responsible for
a lost magazine if you submit a change
of address after an issue ships and
the post office doesn't forward it.
Refunds will be given for unshipped
issues. Refunds must be requested in
writing by email, fax, or mail.
|
|
|
|
Issue 33 - Keyframe - Magazine | |
|  | Quantity in Basket:none Code: M33
Price:$10.95
Available for immediate delivery.
| |
| Issue 33 - Keyframe Magazine
COVER & FEATURE SPOTLIGHT
The Fine Art of Reflected Light Artwork
by Tim Albee
Exploring LightWave as an artistic medium. Let go and enjoy, then watch your mastery
and enjoyment flow over into your working life.
DEPARTMENTS
Editorial
by Dan Ablan
FX Corner
by Deuce Bennett
Emulating visually exciting and memorable special effects with computer graphics.
Video Toaster
by Blaine Holm and Zane Condren
A sneak peek at VT[3], as well as tips for creating a job-winning demo reel.
Final Cut
by Brad and Andrea Carvey
Examining the sometimes confusing world of tutorials.
ARTICLES & REVIEWS
What is a Technical Director When it comes to LightWave?
by Robbie Robfogel
A Review of Tim Albee's "Essential LightWave"
by Tom Roth
Anzovin Studio's The Setup Machine for LightWave
by James Song
Character rigging with speed and flexibility.
TUTORIALS
Bottles and Boxes and Cans - OH MY!
by Brad Krause
Replacing product photography with 3d artwork is a win-win situation for
both the 3d artist and the customer. The customer gets their work more
cheaply, more quickly and at much higher quality. The 3d artist gets a
steady stream of work he can still charge top dollar for.
Swift 3D
by Brad Carvey
A quick lesson on converting a LightWave animation into Flash for your website.
Map to Sphere (Part 2)
by Steve Warner
Finishing up the conversion of your map to a 3D sphere. Resolving point order
problems. Knowing how to manually unwrap a sphere or globe to control the flow
of transition.
WCS6 (Part 2)
by R. Scott Cherba
Ruin Reconstruction using WCS6 and LightWave. Transitioning modern day Wukuki
into the pueblos and ruins of the 12th century.
|
Add One to Basket: Add item to cart/basket, then return to this page to continue shopping.
Buy One Now: Add item to cart/basket, then go to the Check Out page.
View Basket: See what's in your cart/basket. Change quantities or delete items.
Search: Search magazines and products for key words, names, topics.
Check Out: Complete your order, select shipping, and check out.
|
|